Emulator core geared towards emulating ZZT and Super ZZT.
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asie 154f047a83 [curses] fix build 11 hours ago
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asset_loader.c [sdl] add CHR/PAL/PLD loading support 11 hours ago
asset_loader.h [sdl] add CHR/PAL/PLD loading support 11 hours ago
audio_stream.c allow implementing Zeta methods from C++, fix Clang warning 5 months ago
audio_stream.h update license headers 5 months ago
config.h [sdl] fix Windows 10 HiDPI, seed timer properly for RNG 1 month ago
cpu.c [sdl] custom charset loading support 5 months ago
cpu.h [sdl] custom charset loading support 5 months ago
emscripten_glue.js [web] VFS code refactor 4 months ago
frontend_curses.c [curses] fix build 11 hours ago
frontend_curses_tables.c [psp] initial port 1 month ago
frontend_null.c [psp] initial port 1 month ago
frontend_posix.c [sdl] add CHR/PAL/PLD loading support 11 hours ago
frontend_psp.c [psp] many fixes 1 month ago
frontend_sdl.c [sdl] add CHR/PAL/PLD loading support 11 hours ago
posix_vfs.c [posix] properly fix VFS code 4 months ago
posix_vfs.h allow passing argument to ZZT 5 months ago
render_software.c [sdl] fix Windows 10 HiDPI, seed timer properly for RNG 1 month ago
render_software.h [sdl] use screenshot-derived software renderer instead of texture copying mess to help performance when OpenGL missing 3 months ago
screenshot_writer.c [sdl] use screenshot-derived software renderer instead of texture copying mess to help performance when OpenGL missing 3 months ago
screenshot_writer.h split screenshot writing and software rendering files 3 months ago
types.h [psp] many fixes 1 month ago
zzt.c [sdl] add CHR/PAL/PLD loading support 11 hours ago
zzt.h [sdl] add CHR/PAL/PLD loading support 11 hours ago