A fork of viznut's "unscii" font.
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font.txt 3.1KB

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  1. SET fontsizes 8x8,8x16
  2. SETPOINTER XTND E100 INCREMENT
  3. SETPOINTER XTND2 E800 INCREMENT
  4. SETPOINTER XTND3 EC00 INCREMENT
  5. INCLUDE glyphs/punctuation.txt
  6. .,:;… !?¡¿‼ -­–—_¯ "“”„‴ '‘`’‚ «» ‹› () [] {}
  7. INCLUDE glyphs/numbers.txt
  8. 0123456789 ° ⁰¹²³⁴⁵⁶⁷⁸⁹ⁿ %‰‱ ¼½¾
  9. INCLUDE glyphs/math.txt
  10. +±÷ *×· /\⁄ ¬ <>≤≥=≠≡≈ √ ∟⌐¬ ƒ∂ ∞ ∩ ∫⌠⌡
  11. INCLUDE glyphs/textsymbols.txt
  12. &@#§¶ $¢£¤¥€₧ |‖¦ ©®℗§™℠ †‡ ªº
  13. INCLUDE glyphs/latin.txt
  14. ABCDEFGHIJKLMNOPQRSTUVWXYZ etc
  15. abcdefghijklmnopqrstuvwxyz etc
  16. - Also shrunken variants of letters for diacritic use.
  17. INCLUDE glyphs/greek.txt
  18. - Greek letters.
  19. INCLUDE glyphs/cyrillic.txt
  20. - Cyrillic letters.
  21. - Letters that look identical to Latin or Greek ones are duplicated
  22. from there.
  23. INCLUDE glyphs/hebrew.txt
  24. - Atari ST has Hebrew characters.
  25. INCLUDE glyphs/arabic.txt
  26. - Al-Alamiah MSX has 8x8 Arabic letters.
  27. - 8x16 is based on other fonts.
  28. INCLUDE glyphs/katakana.txt
  29. - Many MSX machines have Katakana even in the most rudimentary
  30. character sets.
  31. INCLUDE glyphs/runes.txt
  32. - Anglo-saxon runes as represented in classic games.
  33. - Extended into elder and younger Futhark in the same style.
  34. INCLUDE glyphs/wideascii.txt
  35. - Double-width ASCII characters as in CJK character sets.
  36. - Based on the simple x-doubling of normal ascii chars, some
  37. smoothing.
  38. INCLUDE glyphs/diacritics.txt
  39. - Diacritical marks.
  40. IFDEF alt INCLUDE glyphs/alt/deviant.txt
  41. IFDEF fantasy INCLUDE glyphs/alt/fantasy.txt
  42. IFDEF mcr INCLUDE glyphs/alt/mcr.txt
  43. IFDEF thin INCLUDE glyphs/alt/thin.txt
  44. INCLUDE glyphs/diacrcomb.txt
  45. - Latin, Cyrillic and Greek letters that straightforwardly combine
  46. diacritical marks with base characters.
  47. INCLUDE glyphs/symbols.txt
  48. - Card suits, gender symbols, logos and other non-textual symbols.
  49. (no XTND here)
  50. INCLUDE glyphs/arrows.txt
  51. - Arrows and arrowheads.
  52. (no XTND here)
  53. INCLUDE glyphs/divisions.txt
  54. - Cells divided in orthogonal, diagnonal and sloped ways.
  55. Some of them also in shades.
  56. (has XTND)
  57. INCLUDE glyphs/lines.txt
  58. - Unicode: Orthogonal and diagonal lines in different styles.
  59. - Non-unicode: Offset and cornered lines.
  60. (has XTND)
  61. INCLUDE glyphs/shapes.txt
  62. - Rectangles, circles, diamonds, triangles, stars etc.
  63. (has XTND)
  64. INCLUDE glyphs/pictures.txt
  65. - Pictures which are part of Unicode.
  66. INCLUDE glyphs/grids.txt
  67. - Unicode: 2x2 grid mosaics and 2x4 Braille symbols.
  68. - Teletext: 2x3 grid mosaics with combined and separated pixels.
  69. - TODO INCLUDE glyphs/2x4 solid
  70. INCLUDE glyphs/patterns.txt
  71. - Regular shades, orthogonal and diagonal line fills and other
  72. patterns. Unicode and non-unicode.
  73. INCLUDE glyphs/ctrl.txt
  74. - Glyphs for ascii/dec control character ranges.
  75. IFNDEF tiny INCLUDE glyphs/japanese/misaki-8-gothic.txt
  76. IFNDEF tiny IFDEF jp-mincho INCLUDE glyphs/japanese/misaki-8-mincho.txt
  77. - Japanese hiragana, katakana and kanji (8x8)
  78. IFNDEF tiny INCLUDE glyphs/japanese/shinonome-16.txt
  79. - Japanese hiragana, katakana and kanji (16x16)
  80. IFDEF dotted-braille INCLUDE glyphs/alt/dotted-braille.txt
  81. INCLUDE glyphs/similar.txt
  82. - Characters from above sets deemed "similar enough".